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The two kinds of messages that an object-communication diagram shows are the synchronous message (in which a sender object must wait for the target to finish) and the asynchronous message (in which a sender object does not need to wait).
—
What Every Programmer Should Know about Object-Oriented Design
(book)
by Meilir Page-Jones
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| Language: | English |
| Submitted by: | merebanana |
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